The status of women in the industry
E-Sports (or eSports) is the official term of Electronic Sports used to describe video game competitions. The term's first appearance was around the 90s when the Online Gamers Association (OGA) was launched alongside the failed attempt of the UK Professional Computer Gaming Championship (UKPCGC) to get the English Sports Council to recognise competitive gaming as a sport.
The
popularity of eSports competitions was extensively increased after
2000 and today it has become a successful industry with a compilation
of teams, players, sponsors, politics, casters, streamers, hardcore
players, casual players and spectators. Some of the most famous
tournaments like World Cyber Games and Intel Extreme Masters offer
huge cash prizes and the most popular titles featured in professional
competition currently are League of Legends, Dota 2, and StarCraft
II.
For further information about eSports watch this:
Traditionally
the eSports scene is a "man's world" and women struggled a lot
during the past few years in order to find their spot into the scene.
It is true that usually women have the role of supporters, observers
and fans. But, there is also the case of women professionals inside
the industry and their numbers have been increasing during the last
five years. Today women are not only fans but also professional
gamers,
journalists, and presenters for the eSports industry. These are the
women I will discuss about. Those who engage in this high-end
competition and do not sit comfortably around the battle lines.
The cultural stereotypes
The issue of women's struggle to become a part
of eSports industry is rather cultural. There is a common belief
between men that women gamers focus on casual gaming like Facebook
games. Women who prefer to engage in hardcore competitive games are
considered as "weird" and unfeminine. Females are usually linked
with their hypothetical sensitive nature and their lack of interest
in direct competition. This hypothesis is rooted in the belief of the
natural sexual differences which in the case of competitive gaming is
nothing but a persistent myth.
Think for a moment about the figure of a woman
gamer. There are three variations that usually come to our mind. The
smart "geeky" girl, the "hot" girl gamer that you usually see
in commercials and the dominant boyish girl usually rendered asexual
and unfeminine.
Now, let us focus on the figure of the actual
woman gamer. This figure does not originate from false traditional
misconceptions, but is the actual identity of the modern culture of
women in eSports. Women who are involved with gaming and form a core
of interest and passion. These few who study computer science
dreaming of a future job in games development or overcome the skills
and interest of men into First Person Shooter (FPS) or Multi-player
Online Battle Arena (MOBA) games. These are women who in the last few
years earned their place into eSports.
In order to take a closer look at FPS and MOBA games click here.
In order to take a closer look at FPS and MOBA games click here.
Always bear in mind that, although the current
situation attracts more women in the eSports industry than before, most of them
are journalists and presenters. Stereotypical theories about the very
small number of women professional gamers consider the common
refrains that women are just not good enough or that they do not have
the the passion to try harder. The truth is that the cultural and
social challenges the path of professional gaming has in store for
women, discourages most of them. The female-identity challenge and a
scene that hardly accepts competitive women and often marginalises
them from the rest of male gamers, constitute a social life that
fails to attract more women to it.
During the Major Leage Gaming (MLG) Summer Championship of 2012, Evil Geniuses Manager Anna Prosser talked about the the difficulties and the social discrimination
women encounter during their first steps into the industry:
Women and professional gaming
The lives of women who decide to become
professional gamers reflect a complex combination of the practical
issues of being a top eSports player and the challenges that their
gender faces in the scene.
The game culture has usually a way of
mistreating new players (marked as newbies or noobs in gaming jargon)
for their lack of skills and in-game knowledge. This attitude is
usually getting worse when the new player is a woman. Most newbie
women will completely hide their identity by avoiding voice
communication and picking gender-neutral nicknames. When they first
“out” themselves they usually address the issue with funny
statements trying to go through it with the least possible
consequences.
Women who go pro, and unavoidably let their
identity to be known, adopt different stances, according to their
character, in order to avoid sexism issues.
To reassure others of their gender identity and
not be tagged as unfeminine they use avatars that convey sexual
attractiveness, mention their “girlie” interests, hobbies or
activities and attempt to form a traditional feminine figure. This is their way of getting accepted by the male players.
An example of this behaviour is AquaH2O, a
female League of Legends player with more than a million views on her
Twitch.tv channel, which she uses to stream her games daily. She
achieved a high number of spectators by adopting a sweet feminine
stance. In order to get accepted by the male dominated League of
Legends community she focuses on her very good looks and on her sweet "girlie" attitude, although she is a highly skilled player.
To visit AquaH2O Twitch.tv channel click here.
To visit AquaH2O Twitch.tv channel click here.
The more dominant women adopt forceful gamer
profiles, engage in thrash talk and generally invoke a powerful
figure of dazzling in-game performance and hyper masculinity
behaviour.
Ultimately the commitment and dedication of
women in professional gaming is challenged by men in so many ways
that they are forced to adopt certain behaviours in order to survive
the sexism that characterises eSports industry.
Women-only "solutions" encourage
discrimination
Unlike traditional sports, where the ideology
of physical difference predominates, eSports have no real reason of
not having mixed gender tournaments. However, in order to face the
social discrimination against their gender and the prejudice about
their skill level women professional gamers formed women-only teams
and sponsors created women-only competitions.
For further information about eSports
female-only teams and competitions click here.
Sadly, this fact only serves to increase the
gender discrimination in eSports. Although there are no rules
forbidding women of participating into major tournaments there are no
cases of professional women gamers stepping up and challenging the
popular eSports male players. The segregation of teams and
tournaments on a gender basis will only fuel the arrogant behaviour
of those men who treat women as not their equivalent members in the
eSports community.
Today the women participate in the eSports
industry more than ever. It is important that in the following years
they will take advantage of their enthusiasm and prove themselves
equally skilled to men. If they want to end the gender discrimination
they need to prove that there is no difference between the male and
the female gamer. The role of the rest of us is to keep supporting
them as they already have key professional roles in the eSports
industry.